Archive for June 2005

Housingmaps.com

Wow. Housingmaps.com When I went looking for a newspaper to find an apartment in the Bay Area, I came up extremely short. Newspaper listings were very slim and the ones that were in the paper didn’t look very good. That is when I realized that, in the Bay Area, print is dead.

If you want to find a job, a place to live, a relationship, a couch, most things… you go to Craigslist.

Now, taking this whole inter-web thing one logical step further: www.housingmaps.com

It’s amazing. It’s easy to use. It’s…. obvious. After years of nobody thinking to put all these kinds of elements together, this match is (in hindsight) perfectly obvious and perfectly terrific.

The days of print classifieds for a variety of items are numbered.

Groovy real world Half Life 2

Is it live or Memorex?
This guy created some amazing CGI/real-life crossover images. He says, “…and anyone with a camera and a relativly fast computer can make this.”

I almost believe him. It’s still astounding that some guy with a computer and a little drive can make these images, which are more realistic than the best movie special effects from 5 years ago.

He goes on to mention

All you need is:

A digital camera

A reflective sphere (which you see in a few photos) to capture the lighting of the real-life scene which you want to composite your model into.

A small program called HDRShop.

Big program called 3D Studio Max.

and finally you need a good renderer such as VRay.

Then of course you need the tools to get HL2 models into 3dsmax: GFScape, a HL2 Model importer, and a texuture and model converter

Tutorial

(He neglects to mention the approximate $5k price tage of the software, but hey)