Received: from europe.std.com (europe.std.com [199.172.62.20]) by networks.bgs.com (8.7.6/8.7.3) with ESMTP id UAA14137 for ; Tue, 25 Feb 1997 20:46:42 -0500 (EST) Received: from world.std.com by europe.std.com (8.7.5/BZS-8-1.0) id UAA03947; Tue, 25 Feb 1997 20:47:01 -0500 (EST) Received: from Gadlen.std.com (world.std.com) by world.std.com (5.65c/Spike-2.0) id AA13825; Tue, 25 Feb 1997 20:46:58 -0500 Message-Id: <3.0.32.19970225203219.006be300@world.std.com> X-Sender: Gadlen@world.std.com X-Mailer: Windows Eudora Pro Version 3.0 (32) Date: Tue, 25 Feb 1997 20:47:34 -0500 To: leeNOTSPAM@networks.bgs.com Subject: The Head of Vecna Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Length: 5000 Status: RO >Sender: agstsNOTSPAM@geocities.com >Date: Mon, 24 Feb 1997 16:34:01 -0500 >From: Gnashing Teeth >Organization: Roosting Place of the Mirrorbirds >Subject: The Head of Vecna > >Posting this story here because SOMEONE hasn't read it yet... > > An Important Safety Tip! > > Mark Steuer recounts this tale: > > Many years ago (back when we all were still playing D & D), I ran a > game where I pitted two groups against each other. > > Several members of Group One came up with the idea of luring Group > Two into a trap. You remember the Hand of Vecna and the Eye of > Vecna that were artifacts in the old D&D world where if you cut off > your hand (or your eye) and replaced it with the Hand of Vecna (or > the Eye) you'd get new awesome powers? Well, Group One thought up > The Head of Vecna. > > Group One spread rumors all over the countryside (even paying Bards > to spread the word about this artifact rumored to exist nearby). > They even went so far as to get a real head and place it under some > weak traps to help with the illusion. Unfortunately, they forgot to > let ALL the members of their group in on the secret plan (I suspect > it was because they didn't want the Druid to get caught and tell > the enemy about this trap of theirs, or maybe because they didn't > want him messing with things). > > The Druid in group One heard about this new artifact and went off > in search of it himself (I believe to help prove himself to the > party members...) Well, after much trial and tribulation, he found > it; deactivated (or set off) all the traps; and took his "prize" > off into the woods for examination. He discovered that it did not > radiate magic (a well known trait of artifacts) and smiled > gleefully. > > I wasn't really worried since he was alone and I knew that there > was no way he could CUT HIS OWN HEAD OFF. Alas I was mistaken as > the Druid promptly summoned some carnivorous apes and instructed > them to use his own scimitar and cut his head off (and of course > quickly replacing it with the Head of Vecna...) > > Some time later, Group one decided to find the Druid and to check > on the trap. They found the headless body (and the two heads) and > realized that they had erred in their plan (besides laughing at the > character who had played the Druid)...The Head of Vecna still had > BOTH eyes! They corrected this mistake and reset their traps and > the Head for it's real intended victims... > > Group Two, by this time, had heard of the powerful artifact and > decided that it bore investigating since, if true, they could use > it to destroy Group One. After much trial and tribulation, they > found the resting place of The Head of Vecna! The were particularly > impressed with the cunning traps surrounding the site (one almost > missed his save against the weakest poison known to man). They > recovered the Head and made off to a safe area. > > Group Two actually CAME TO BLOWS (several rounds of fighting) > against each other argueing over WHO WOULD GET THEIR HEAD CUT OFF! > Several greedy players had to be hurt and restrained before it was > decided who would be the recipient of the great powers bestowed by > the Head... The magician was selected and one of them promptly cut > his head off. As the player was lifting The Head of Vecna to > emplace it on it's new body, another argument broke out and they > spent several minutes shouting and yelling. Then, finally, they put > the Head onto the character. > > Well, of course, the Head simply fell off the lifeless body. All > members of Group Two began yelling and screaming at each other (and > at me) and then, on their own, decided that they had let too much > time pass between cutting off the head of a hopeful recipient and > put the Head of Vecna onto the body. > > SO THEY DID IT AGAIN!... [killing another PC] > > In closing, it should be said that I never even cracked a smile as > all this was going on. After the second PC was slaughtered, I had > to give in (my side was hurting)... > > And Group Two blamed ME for all of that... > > So let that be a warning to you - don't let your head get cut off > unless you really know what you're doing. > > > >-- >Thistle "Aquaman" Kachunk * agstsNOTSPAM@aq.org >http://www.geocities.com/SoHo/3216 (617) 782-4235 >Ask not for whom the quail strolls. He strolls for thee! > > Lee Sonko --------- ----------- I should like to create a substance or a machine with such horrific capacity for annihilation that wars would become impossible forever. (and I would sell one to every man woman and child on the planet for only $19.95) - Alfred (Ronco) Nobel 1887